Benchmark Almanac

Games and long tasks

We track 68 benchmarks in games and long tasks. They run from everyday level to research frontier level.

OpenAI held the top games and long tasks score 46% of the contested time

That's about 21 of the 46 months since January 2023, averaged over the benchmarks below. The easiest benchmarks are at the top. Versions of one test share a row, with a dark tick at each new version. We stop the clock, and fade the rest of the row, when the best score passes 85%, or at the newest score if 45 days go by without another.

OpenAI ByteDance Seed xAI Anthropic Google DeepMind DeepSeek Moonshot AI
Everyday Most adults, without training
ARC-AGI-3 Passed 85% in Sep 2026, by GPT-6 Astra
BALROG Not tested since Sep 2026
GPT-6 Astra 68.3%
GameWorld Not tested since Jun 2026
EBR-bench 6 leaders
CUA-bench 2 leaders
GPT-6 Astra 19.2%
Competition The strongest students, in olympiad-style contests
Chess Puzzles 5 leaders
Expert Specialists with years of training, often over hours of work
VideoGameBench Not tested since May 2025
Pencil Puzzle Bench Passed 85% in Jun 2026, by Claude Fable 5
Time Horizon Index: KSP Passed 85% in Sep 2026, by GPT-6 Astra
WitnessBench 3 leaders
SpireClimb 1 leader
GPT-6 Astra 25.7%

Scores come from each benchmark’s own leaderboard, from Epoch AI’s runs and from labs’ reports on their own models. We date Epoch runs by the model’s release and lab reports by when they came out. Labs pick their own settings, so a lab’s claim can beat an independent run of the same model. Turn off lab claims to see independent runs only.

OpenAI xAI Anthropic Google DeepMind DeepSeek Moonshot AI
Everyday Most adults, without training
ARC-AGI-3 Passed 85% in Sep 2026, by GPT-6 Astra
BALROG Not tested since Sep 2026
GPT-6 Astra 68.3%
GameWorld Not tested since Apr 2026
EBR-bench 6 leaders
CUA-bench 2 leaders
GPT-6 Astra 19.2%
Competition The strongest students, in olympiad-style contests
Chess Puzzles 5 leaders
Expert Specialists with years of training, often over hours of work
VideoGameBench Not tested since May 2025
Pencil Puzzle Bench Passed 85% in Jun 2026, by Claude Fable 5
Time Horizon Index: KSP Passed 85% in Sep 2026, by GPT-6 Astra
WitnessBench 3 leaders
SpireClimb 1 leader
GPT-6 Astra 25.7%

Only each benchmark’s own leaderboard and Epoch AI’s runs, dated by the model’s release. We leave out benchmarks that only labs report.

From everyday to research frontier level

Grouped by who could solve the tasks, from things most adults can do to open research problems. The bar under each name is its best score.

Another 1 has no level. Levels don’t apply to arenas, safety evaluations or composite indices.

By kind

Puzzles and chess

BenchmarkLevelScoredBest scoreStatus
LisanBench Models build the longest chain of distinct English words from a given start word, each differing from the last by one letter. The score sums valid chain lengths over all start words. Everyday Checked automatically 37152.2 Not in cards
LLM Chess Models play chess in multi-turn dialogs against a random player or the Komodo Dragon engine. The board reports wins, Elo and game duration, which tracks instruction following. Everyday Ranked by matches 1,614 Not in cards
Chess Puzzles Models find the single best next move in 100 chess puzzles that Epoch generated with a chess engine. Scored by the share solved. Competition Checked automatically 76% Not in cards
Mystery Game Puzzles 100 mid-game positions from an undisclosed puzzle variant of a well-known game. Model picks the single best move, checked against an answer key. Competition Checked automatically 84% Not in cards
Pencil Puzzle Bench Models solve 300 pencil puzzles of 20 varieties with unique solutions, either in one shot or agentically with step checks. Every board state can be verified against the rules. Expert Checked automatically 97.6% Not in cards
Game Arena Chess Language models play full chess games against each other with the board given as FEN and PGN text. Ratings come from many games between each pair. Expert Ranked by matches 1,453 Not in cards
Game Arena Checkers Language models play American checkers against each other, with forced jumps and crowned kings. Ratings come from head-to-head games. Everyday Ranked by matches 1,338 Not in cards
Game Arena Dark Hex Language models play Hex without seeing the opponent's stones, so they must probe cells to learn the hidden board while building a path. Everyday Ranked by matches 612 Not in cards
Game Arena Four in a Row Language models play a Connect Four style game and try to line up four of their tokens before the opponent does. Everyday Ranked by matches 923 Not in cards
Game Arena Dots and Boxes Language models take turns drawing lines between dots on a grid. Closing the fourth side of a box claims it. Everyday Ranked by matches 1,219 Not in cards
Game Arena Clobber Language models play Clobber, where every move captures an adjacent enemy stone. The player who makes the last legal move wins. Everyday Ranked by matches 847 Not in cards
Game Arena Go Language models play Go against each other through the Game Arena text harness. Ratings come from head-to-head games. Expert Ranked by matches 1,762 Not in cards
Game Arena Lines of Action Language models play Lines of Action, where a piece moves as far as the number of pieces on its line. The goal is to join all of one's pieces into one group. Everyday Ranked by matches 1,185 Not in cards
Game Arena Nine Men's Morris Language models play Nine Men's Morris. Forming a row of three, called a mill, lets a player remove one of the opponent's pieces. Everyday Ranked by matches 1,022 Not in cards
Game Arena Reversi Language models play Reversi, also called Othello, flipping the opponent's disks that they flank in a line. Everyday Ranked by matches 1,102 Not in cards
Game Arena Ultimate Tic-Tac-Toe Language models play nine linked tic-tac-toe boards. Each move decides which small board the opponent must play next. Everyday Ranked by matches 608 Not in cards
ARC-AGI-3 Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. Everyday Checked automatically 100% In use
EBR-bench Agent plays the board game Earthborne Rangers 10-30 times in a row. Scored on objectives completed (of 21) to test learning from experience. Everyday Checked automatically 78.1% Not in cards
Game Arena Five in a Row Language models play a gomoku-style game and try to line up five of their tokens before the opponent does. Everyday Ranked by matches 1,131 Not in cards
WitnessBench Agents play unseen line-puzzle games in the style of The Witness without being told the rules. They must discover rules by experiment and apply them to harder levels. Expert Checked automatically 46.5% Not in cards
Game Arena Chess Openings Language models play chess against each other from varied two-move openings sampled from 20 popular human openings. The board is given as text. Expert Ranked by matches 1,263 Not in cards
AdaExploreBench Language model agents explore environments with hidden rules, infer the rules from evidence and adapt when the rules change without notice. Everyday Checked automatically Not in cards
BabaIsBench Agents play levels of the puzzle game Baba Is You through a text interface and win by rewriting the rules. Models are compared on pass rate, speed and cost. Expert Checked automatically Not in cards
DiG-bench Agents play text-only games whose transformation rules and win conditions are hidden, so they must discover the rules by experimenting. Every game was beaten by at least one human on a first attempt. Everyday Checked automatically Not in cards
Learn2Play Bench Agents play unfamiliar games whose rules are not given and must learn from experience across episodes. Improvement over repeated play is the measure. Everyday Checked automatically Not in cards
OdysseyArena Agents explore interactive environments built from four transition primitives and must work out the hidden dynamics over long horizons. OdysseyArena-Lite has 120 standard tasks. Expert Checked automatically Not in cards
SnorkelWordle Models play Wordle on 100 rare five-letter English words, with six guesses and letter feedback after each guess. The score is the win rate. Everyday Checked automatically Not in cards

Video games

BenchmarkLevelScoredBest scoreStatus
BALROG Agentic reasoning on games (NetHack, Crafter, BabyAI, MiniHack...) for LLMs and VLMs. Everyday Checked automatically 68.3% Not in cards
CivBench Models play full games of Civilization V with the Vox Populi mod against each other on matched maps and seeds. Pairwise skill ratings rank long-term strategy. Expert Ranked by matches 1,634 Not in cards
BalatroBench Models play the deck-building roguelike Balatro through an API bot. The leaderboard compares how far each model and strategy gets in a run. Everyday Checked automatically 19.3 Not in cards
GameWorld Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. Everyday Checked automatically 41.9% System cards only
Time Horizon Index: KSP Agents get five days to build and run a space program in Kerbal Space Program. The score is progress through 30 fixed missions. Expert Checked automatically 91.3% Not in cards
CUA-bench Computer-use agents play six commercial video games, such as Minecraft, SUPERHOT and eFootball, using only a keyboard and mouse. Half of the games are held out. Everyday Checked automatically 19.2% Not in cards
StarSkirmish Bench Each model gets one hour in its lab's own CLI to write a StarCraft: Brood War bot in C++. The score is its win rate against human-written bots. Expert Ranked by matches 57.3% Not in cards
SpireClimb Agents play Slay the Spire 1 and 2 at max difficulty through a computer-use harness on fixed seeds. Score is the mean win rate. Expert Checked automatically 25.7% Not in cards
SpireClimb StS1 A20 Heart Agents play Slay the Spire 1 through its graphical interface at Ascension 20 and must defeat the Heart. Scored by win rate over fixed seeds. Expert Checked automatically 20% Not in cards
SpireClimb StS2 A10 Agents play Slay the Spire 2 at Ascension 10 through screenshots and mouse and keyboard, 15 runs per character. Scoring is the win rate. Everyday Checked automatically 34.7% Not in cards
Brood War Bench Coding agents play StarCraft: Brood War against each other in real time. Systems are ranked by win rate over matches, with cost per game. Expert Ranked by matches 100% Not in cards
Factorio Learning Environment Agents write Python programs that control a Factorio factory, in lab tasks with fixed resources and in open play. Scored by production throughput, milestones and lab task success. Expert Checked automatically 293206.0 Not in cards
VideoGameBench Vision-language models play 10 popular 1990s Game Boy and MS-DOS games in real time from raw frames. Scored by the share of each game completed. Expert Checked automatically 0.48% Not in cards
MineDojo Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks. Everyday Checked automatically 49% Fading
Orak LLM agents play 12 popular video games across most genres through an MCP interface. Scores come from in-game progress or outcomes per title. Everyday Checked automatically 22.9 Fading
UI-TARS 15 Games Collection GUI agents play 15 browser games such as 2048, Infinity-Loop and Snake-solver from screenshots. Each game score is divided by a human score, and the mean is reported. Everyday Settled by events 59.8 Dropped
TextQuests Agents play 25 classic interactive fiction games. Measures game progress and harmful actions per 100 steps. Everyday Checked automatically 2.40 System cards only
GameHorizon Models are tested on gameplay over several time horizons. Tasks combine visual understanding, instruction decomposition, planning and precise action control, using offline data instead of noisy rollouts. Everyday Checked automatically Not in cards
Gym-Anything-RT Vision-language agents play 100 real-time browser minigames by screenshots and mouse and keyboard input. Each game also has a paused, non-real-time counterpart, so the gap shows the cost of acting in real time. Everyday Checked automatically Not in cards
LLM Colosseum Two models each control a fighter in Street Fighter III and choose moves from text descriptions of the game. Wins give Elo ratings. Everyday Ranked by matches Not in cards
lmgame-Bench Models play platformer, puzzle and narrative games such as Sokoban, Tetris, 2048 and Candy Crush through a Gym-style API with perception and memory scaffolds. Everyday Settled by events Not in cards
PokeAgent Challenge Agents compete in Pokemon battles under partial observability in a Battling Track and play the Pokemon RPG in a Speedrunning Track that needs long-horizon planning. Expert Ranked by matches Not in cards
SpeedrunBench Agents try to finish goals in 10 video games as fast as possible. Score is time to goal in frames or seconds, lower is better. Everyday Checked automatically Not in cards

Multi-agent games

BenchmarkLevelScoredBest scoreStatus
SnakeBench Two language models each steer a snake on a shared board in a turn-based game, and the one that survives longest wins. Ratings come from many head-to-head games. Everyday Ranked by matches 38 Not in cards
Step Race Several models talk in public, then secretly pick moves in a race where colliding moves cancel. The game tests cooperation and deception. Everyday Ranked by matches 5 Not in cards
Elimination Game Models play a multi-player game of public and private talk, alliances and votes to eliminate each other. A jury of eliminated players picks the winner. Everyday Ranked by matches 8 Not in cards
Kaggle Game Arena Language models play each other in board, card and word games through a text harness. One leaderboard ranks models across all Game Arena games. Expert Ranked by matches 535 Not in cards
Game Arena Bargaining Two language models negotiate how to split a pool of items, each with private item values. Each side tries to reach a good deal without giving away its values. Everyday Ranked by matches 277 Not in cards
Game Arena Word Association Teams of language models give one-word clues and guess linked words, in a game like Codenames, against an opposing team. Everyday Ranked by matches 596 Not in cards
Game Arena Coin Game Two language models move on a grid and pick up coins. Each should collect the coins that score for it and avoid the rest. Everyday Ranked by matches 514 Not in cards
Game Arena Word Art Language models take turns drawing a word as ASCII art and guessing what the other model drew. Everyday Ranked by matches 2,473 Not in cards
Game Arena Poker Language models play heads-up no-limit Texas Hold'em against each other. Models are ranked by mean big blinds won per 100 hands. Expert Ranked by matches 30.3 Not in cards
PACT Two models bargain over 20 rounds as buyer and seller, each with a hidden private value. Matches across many pairings rank the models. Everyday Ranked by matches 1,607 Not in cards
CEO-Bench Agents steer a simulated AI startup for 500 days, gathering noisy information and adapting plans. The outcome of the simulated company is the score. Expert Settled by events $22,148,357 Not in cards
Agent Poker Bench Models play 10-seat no-limit Texas Hold'em tournaments against each other. Chip counts and elimination order feed TrueSkill ratings. Expert Ranked by matches 1,132 Not in cards
Game Arena Werewolf Teams of language models play the social deduction game Werewolf in natural language. Villagers must find the hidden werewolves, who try to deceive them. Expert Ranked by matches 0 Not in cards
Swarm Bench Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Expert Checked automatically 76.3% System cards only
AI Diplomacy Models play the board game Diplomacy against each other, one power each. They negotiate, form alliances and betray each other in written messages. Everyday Ranked by matches Not in cards
Anthropic large agent teams tasks Internal 24-hour tasks for teams of 1-100 agents: build a company knowledge base, or formalize a theorem in Lean. Research frontier Checked automatically System cards only
Cooperate to Compete (C2C) Multi-player conquest game with private non-binding negotiation and secret asymmetric objectives. LM agents scored by win rate against humans and other agents. Everyday Ranked by matches Not in cards
TextArena Collection of competitive text games for LLM eval and RL, with an online Elo leaderboard. Ranked by matches Not in cards