GameHorizon
Models are tested on gameplay over several time horizons. Tasks combine visual understanding, instruction decomposition, planning and precise action control, using offline data instead of noisy rollouts.
Ships with training data. 70 upvotes on Hugging Face papers and 579 GitHub stars.
In the authors’ words
Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.
- Level
- Everyday Most adults, without training
- Scored
- Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
- Answers
- Agent task Many steps in a terminal, browser, desktop, app, game or robot.
No scores here yet
No lab, leaderboard or Epoch AI run has reported a score for GameHorizon yet.
No lab model card reports it yet
We read the headline results of 479 launch posts from 51 labs, and none of them list this benchmark.
More in Games and long tasks
- ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 100%
- MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks.
Seed2.0 Pro 49%
- Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Scores come from in-game progress or outcomes per title.
Nemotron 3 Nano 4B 22.9
- GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state.
Gemini 3 Flash 41.9%
- Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%
- TextQuests Only in system cards Agents play 25 classic interactive fiction games. Measures game progress and harmful actions per 100 steps.
Muse Spark 2.40