Benchmark Almanac

VideoGameBench

Gemini 2.5 Pro Mar 2025 0.48% leads since May 2025 Not in model cards

Vision-language models play 10 popular 1990s Game Boy and MS-DOS games in real time from raw frames. Scored by the share of each game completed.

Three games are kept secret. VideoGameBench Lite pauses the game while the model thinks. Users supply their own game ROMs, and the repo has had no commits since 2025-05.

In the authors’ words

Vision-language models (VLMs) have achieved strong results on coding and math benchmarks that are challenging for humans, yet their ability to perform tasks that come naturally to humans–such as perception, spatial navigation, and memory management–remains understudied. Real video games are crafted to be intuitive for humans to learn and master by leveraging innate inductive biases, making them an ideal testbed for evaluating such capabilities in VLMs. To this end, we introduce VideoGameBench, a benchmark consisting of 10 popular video games from the 1990s that VLMs directly interact with in real-time. VideoGameBench challenges models to complete entire games with access to only raw visual inputs and a high-level description of objectives and controls, a significant departure from existing setups that rely on game-specific scaffolding and auxiliary information. We keep three of the games secret to encourage solutions that generalize to unseen environments. Our experiments show that frontier vision-language models struggle to progress beyond the beginning of each game. We find inference latency to be a major limitation of frontier models in the real-time setting; therefore, we introduce VideoGameBench Lite, a setting where the game pauses while waiting for the LM's next action. The best performing models, Gemini 2.5 Pro and Claude 3.7 Sonnet, complete only 0.48% of VideoGameBench and 1.6% of VideoGameBench Lite. We hope that the formalization of the human skills mentioned above into this benchmark motivates progress in these research directions.

Abstract of VideoGameBench: Can Vision-Language Models complete popular video games? (arXiv:2505.18134, CC0)
Made by Alex Zhang , Ofir Press and collaborators Released May 2025 Video games Public tasks plus a private test set Last model added Apr 2025 Scores refreshed 2 Nov 2026
Level
Expert Specialists with years of training, often over hours of work
Scored
Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
Answers
Agent task Many steps in a terminal, browser, desktop, app, game or robot.
5
Models scored on its own leaderboard

Gemini 2.5 Pro leads with 0.48% among models released by Apr 2025

Best score per model from the benchmark's own leaderboard, read on 2 Nov 2026. Where a model ran with several settings or harnesses, we keep its best.

The newest model with a score here came out in Apr 2025, and nobody has tested a newer one. Among the 20 highest-ranked models on the capability index, these have no score yet:

  1. 1 Gemini 2.5 Pro Mar 2025 0.48%
  2. 2 GPT-4o Aug 2024 0.09%
  3. 3 Gemini 2.0 Flash Feb 2025 0%
  4. 4 Claude 3.7 Sonnet 0%
  5. 5 Llama 4 Maverick 0%
#ModelScoreSettingDateSource
1 Gemini 2.5 Pro Mar 2025 0.48% VG-Agent Mar 2025 Official leaderboard
2 GPT-4o Aug 2024 0.09% VG-Agent Aug 2024 Official leaderboard
3 Gemini 2.0 Flash Feb 2025 0% VG-Agent Feb 2025 Official leaderboard
4 Claude 3.7 Sonnet 0% VG-Agent Feb 2025 Official leaderboard
5 Llama 4 Maverick 0% VG-Agent Apr 2025 Official leaderboard

Number one over time

Lab claims count from the day the card came out, independent runs from the model’s release.

Google DeepMind
Own leaderboard Not tested since May 2025

Scores over time

All the scores we have, one dot each, so a model tested at several settings appears more than once.

On the benchmark’s own leaderboard Best so far
0% 20% 40% 60% 80% 100% 2025 Near the ceiling (85%) Gemini 2.5 Pro GPT-4o 0% 20% 40% 60% 80% 100% 2025 Near the ceiling (85%) Gemini 2.5 Pro GPT-4o

No lab model card reports it yet

We read the headline results of 479 launch posts from 51 labs, and none of them list this benchmark.

More in Games and long tasks

All 68 in Games and long tasks
  • ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 100%
  • MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks. Seed2.0 Pro 49%
  • Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Scores come from in-game progress or outcomes per title. Nemotron 3 Nano 4B 22.9
  • GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. Gemini 3 Flash 41.9%
  • Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%
  • TextQuests Only in system cards Agents play 25 classic interactive fiction games. Measures game progress and harmful actions per 100 steps. Muse Spark 2.40