Benchmark Almanac

DiG-bench

Not in model cards

Agents play text-only games whose transformation rules and win conditions are hidden, so they must discover the rules by experimenting. Every game was beaten by at least one human on a first attempt.

70 games in seven difficulty tiers, 21 public and the rest private. The board has basic-harness and agentic-harness tracks. Supplying the true rules lifts win rates sharply, so the gap measures discovery.

In the authors’ words

Discovery—formulating novel generalizations—is a central part of the scientific process. Despite its importance, there is a gap in the current AI benchmark landscape, with few benchmarks directly probing the capacity for discovering new knowledge with experimentation in controlled environments where the objective is unknown. To address this gap, we release a new benchmark: DiG-bench (Discovery in Games). DiG-bench consists of a set of 70 independent games. Each game is encoded as a short string and has unique transformation rules that must be discovered through interaction and experimentation. The levels of the game present a series of challenges to test whether the rules have been discovered, where the win conditions for each level are also unknown. We provide games at seven tiers of difficulty for AI agents. The lowest tier is routinely solvable by multiple models, while the highest tier challenges the best models in agentic harnesses. All 70 games were solved by at least one human on first attempt. A subset of 21 games is released publicly, and the remainder is held private for secure evaluation.

Abstract of DiG-bench: Discovery in Games (arXiv:2608.12593, CC0)
Made by Princeton + MIT + collaborators (Battleday , Whittington , Griffiths , Tenenbaum and others) Released Aug 2026 Puzzles and chess Public tasks plus a private test set
Level
Everyday Most adults, without training
Scored
Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
Answers
Agent task Many steps in a terminal, browser, desktop, app, game or robot.

No scores here yet

We have no scores for DiG-bench yet.

See the live leaderboard on digbench.ai

No lab model card reports it yet

We read the headline results of 479 launch posts from 51 labs, and none of them list this benchmark.

More in Games and long tasks

All 68 in Games and long tasks
  • ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 100%
  • MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks. Seed2.0 Pro 49%
  • Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Scores come from in-game progress or outcomes per title. Nemotron 3 Nano 4B 22.9
  • GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. Gemini 3 Flash 41.9%
  • Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%
  • TextQuests Only in system cards Agents play 25 classic interactive fiction games. Measures game progress and harmful actions per 100 steps. Muse Spark 2.40