Benchmark Almanac

lmgame-Bench

Not in model cards

Models play platformer, puzzle and narrative games such as Sokoban, Tetris, 2048 and Candy Crush through a Gym-style API with perception and memory scaffolds.

Labs report per-game scores. UI-TARS-2 reports six games with no aggregate.

In the authors’ words

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons – brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.

Abstract of lmgame-Bench: How Good are LLMs at Playing Games? (arXiv:2505.15146, CC0)
Made by Hu et al. (lmgame-org) Released May 2025 Video games All tasks public
Level
Everyday Most adults, without training
Scored
Settled by events Predictions are scored against what later happens.
Answers
Agent task Many steps in a terminal, browser, desktop, app, game or robot.

No scores here yet

No lab, leaderboard or Epoch AI run has reported a score for lmgame-Bench yet.

No lab model card reports it yet

We read the headline results of 479 launch posts from 51 labs, and none of them list this benchmark.

More in Games and long tasks

All 68 in Games and long tasks
  • ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 100%
  • MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks. Seed2.0 Pro 49%
  • Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Scores come from in-game progress or outcomes per title. Nemotron 3 Nano 4B 22.9
  • GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. Gemini 3 Flash 41.9%
  • Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%
  • TextQuests Only in system cards Agents play 25 classic interactive fiction games. Measures game progress and harmful actions per 100 steps. Muse Spark 2.40