Benchmark Almanac

MineDojo

Seed2.0 Pro 49% Fading

Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks.

NeurIPS 2022 Outstanding Paper. Seed2.0 reports Minedojo-Verified, a verified subset whose maker it does not state.

In the authors’ words

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a wide spectrum of tasks and capabilities. Inspired by how humans continually learn and adapt in the open world, we advocate a trinity of ingredients for building generalist agents: 1) an environment that supports a multitude of tasks and goals, 2) a large-scale database of multimodal knowledge, and 3) a flexible and scalable agent architecture. We introduce MineDojo, a new framework built on the popular Minecraft game that features a simulation suite with thousands of diverse open-ended tasks and an internet-scale knowledge base with Minecraft videos, tutorials, wiki pages, and forum discussions. Using MineDojo's data, we propose a novel agent learning algorithm that leverages large pre-trained video-language models as a learned reward function. Our agent is able to solve a variety of open-ended tasks specified in free-form language without any manually designed dense shaping reward. We open-source the simulation suite, knowledge bases, algorithm implementation, and pretrained models (https://minedojo.org) to promote research towards the goal of generally capable embodied agents.

Abstract of MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge (arXiv:2206.08853, CC0)
Made by NVIDIA , Caltech and collaborators (Fan et al.) Released Jun 2022 Video games All tasks public Last in a launch post Feb 2026 , dropped before it saturated Last model added Feb 2026
Level
Everyday Most adults, without training
Scored
Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
Answers
Agent task Many steps in a terminal, browser, desktop, app, game or robot.
1
Model scored in lab cards
1
Launch post lists it, from 1 lab
1
System card reports it, from 1 lab

Seed2.0 Pro leads with 49%

Best score per model as labs report them in their own cards. Labs pick their own settings, so these compare less cleanly than independent runs.

  1. 1 Seed2.0 Pro 49%
#ModelScoreSettingDateSource
1 Seed2.0 Pro 49% Feb 2026 Model card

Scores over time

All the scores we have, one dot each, so a model tested at several settings appears more than once.

Reported by the lab in its model card
0% 20% 40% 60% 80% 100% 2026 Near the ceiling (85%) Seed2.0 Pro 0% 20% 40% 60% 80% 100% 2026 Near the ceiling (85%) Seed2.0 Pro

Labs headline it less often now, last in Feb 2026

Launch posts from every lab that has listed it, one tick per post. Tall colored ticks include it, and short gray ones leave it out.

ByteDance Seed
DateLaunch postScoreAs the post writes it
14 Feb 2026 Seed2.0 Pro 49 Minedojo-Verified

One system card reports it

Besides launch posts, we read the system cards, model cards and technical reports labs publish with a release. They report far more, including safety and frontier-risk tests.

DateDocumentScoreAs the document writes itSection
14 Feb 2026 Seed2.0 Pro model card 49 Minedojo-Verified (Table 11) Capabilities

More in Games and long tasks

All 68 in Games and long tasks
  • ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 100%
  • Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Scores come from in-game progress or outcomes per title. Nemotron 3 Nano 4B 22.9
  • GameWorld Only in system cards Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state. Gemini 3 Flash 41.9%
  • Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%
  • TextQuests Only in system cards Agents play 25 classic interactive fiction games. Measures game progress and harmful actions per 100 steps. Muse Spark 2.40
  • Anthropic large agent teams tasks Only in system cards Internal 24-hour tasks for teams of 1-100 agents: build a company knowledge base, or formalize a theorem in Lean.