GameWorld
Multimodal game agents play 34 browser games across 170 tasks. Outcomes are checked from the game state.
63 HF paper upvotes. A Fine-Control Protocol release in 2026-08 adds higher-frequency control.
In the authors’ words
Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.
- Level
- Everyday Most adults, without training
- Scored
- Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
- Answers
- Agent task Many steps in a terminal, browser, desktop, app, game or robot.
Gemini 3 Flash leads with 41.9% among models released by Feb 2026
Best score per entry from the benchmark's own leaderboard, read on 2 Nov 2026. Where a model ran with several settings or harnesses, we keep its best. Names in gray aren't in our model list: fine-tunes, agent systems, products and older models. They don't count toward leaders.
The newest model with a score here came out in Feb 2026, and nobody has tested a newer one. Among the 20 highest-ranked models on the capability index, these have no score yet:
- GPT-6 Astra
- Claude Opus 5.5
- GPT-6.1 Terra
- GPT-6.1 Sol
- and 16 more
- 1
Gemini 3 Flash 41.9%
- 2 GPT-5.2 40.6%
- 3
Seed1.8 39.8%
- 4 Claude Sonnet 4.6 39.3%
- 5 Kimi K2.5 37.4%
- 6
Gemini 2.5 Computer Use 36.1%
- 7 Grok 4.1 Fast reasoning 36%
- 8 computer-use-preview-2025-03-11 35.8%
- 9
Qwen3-VL-Plus 35.4%
- 10
Qwen3-VL-235B-A22B 31.4%
- 11
UI-TARS-1.5 31.1%
- 12 Qwen3-VL-30B-A3B 30.8%
- 13 GLM-4.6V 30.8%
| # | Entry | Score | Setting | Date | Source |
|---|---|---|---|---|---|
| 1 | | 41.9% | Generalist interface | Dec 2025 | Official leaderboard |
| 2 | GPT-5.2 | 40.6% | Generalist interface | Dec 2025 | Official leaderboard |
| 3 | | 39.8% | Computer-use interface | Dec 2025 | Official leaderboard |
| 4 | Claude Sonnet 4.6 | 39.3% | Generalist interface | Feb 2026 | Official leaderboard |
| 5 | Kimi K2.5 | 37.4% | Generalist interface | Jan 2026 | Official leaderboard |
| 6 | | 36.1% | Computer-use interface | Oct 2025 | Official leaderboard |
| 7 | Grok 4.1 Fast | 36% | reasoning, Generalist interface | Nov 2025 | Official leaderboard |
| 8 | computer-use-preview-2025-03-11 | 35.8% | Computer-use interface | Mar 2025 | Official leaderboard |
| 9 | | 35.4% | Generalist interface | Sep 2025 | Official leaderboard |
| 10 | | 31.4% | Computer-use interface | Sep 2025 | Official leaderboard |
| 11 | | 31.1% | Computer-use interface | Apr 2025 | Official leaderboard |
| 12 | Qwen3-VL-30B-A3B | 30.8% | Computer-use interface | Official leaderboard | |
| 13 | GLM-4.6V | 30.8% | Generalist interface | Dec 2025 | Official leaderboard |
Labs report scores for 1 model in their cards. We plot every source in the charts below.
Number one over time
Lab claims count from the day the card came out, independent runs from the model’s release.
Scores over time
All the scores we have, one dot each, so a model tested at several settings appears more than once.
Labs report it only in system cards
We read the headline results of 479 launch posts from 51 labs, and none of them list this benchmark. Some system cards do, below.
One system card reports it
Besides launch posts, we read the system cards, model cards and technical reports labs publish with a release. They report far more, including safety and frontier-risk tests.
| Date | Document | Score | As the document writes it | Section |
|---|---|---|---|---|
| 23 Jun 2026 | | 31.2 | GameWorld (Table 4) | Capabilities |
More in Games and long tasks
- ARC-AGI-3 In use Interactive game environments where agents must explore, infer goals and rules, and act efficiently without instructions. GPT-6 Astra 100%
- MineDojo Fading Agents complete open-ended tasks in Minecraft, such as mining blocks and fighting mobs, from a large simulation suite. Programmatic checks score many tasks.
Seed2.0 Pro 49%
- Orak Fading LLM agents play 12 popular video games across most genres through an MCP interface. Scores come from in-game progress or outcomes per title.
Nemotron 3 Nano 4B 22.9
- Swarm Bench Only in system cards Models orchestrate agent swarms on complex tasks that benefit from coordinated decomposition and parallel execution. Kimi K3 76.3%
- TextQuests Only in system cards Agents play 25 classic interactive fiction games. Measures game progress and harmful actions per 100 steps.
Muse Spark 2.40
- Anthropic large agent teams tasks Only in system cards Internal 24-hour tasks for teams of 1-100 agents: build a company knowledge base, or formalize a theorem in Lean.