BEHAVIOR Challenge 2025
50 long-horizon household activities on a Galaxea R1 Pro in OmniGibson, trained from 10,000 demos. Scored by Q-score and success.
Far from saturated: winning held-out Q-score 0.26, full-task success 12.4%. Scores teams, not models. 2026 edition adds pi0.5 and GR00T N1.7 baselines. Results due 2026-11-04.
In the authors’ words
We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
- Level
- Everyday Most adults, without training
- Scored
- Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
- Answers
- Agent task Many steps in a terminal, browser, desktop, app, game or robot.
No scores here yet
We have no scores for BEHAVIOR Challenge 2025 yet.
Labs headline it less often now, last in Dec 2025
Launch posts from every lab that has listed it, one tick per post. Tall colored ticks include it, and short gray ones leave it out.
| Date | Launch post | Score | As the post writes it |
|---|---|---|---|
| 16 Dec 2025 | BEHAVIOR 50 tasks on the R1 Pro, average Task Progress 26.30% (π0.5 11.30%), a denser metric than the challenge Q score (examples/BEHAVIOR README) |
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