Benchmark Almanac

WorldAuditBench

Not in model cards

Multimodal agents explore interactive 3D worlds to find anomalies such as floating objects, walls that can be walked through or out-of-place objects.

79 upvotes on Hugging Face papers.

In the authors’ words

As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.

Abstract of WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents (arXiv:2609.40325, CC0)
Made by UC Santa Barbara (UCSB NLP) Released Sep 2026 Embodied reasoning All tasks public
Level
Everyday Most adults, without training
Scored
Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
Answers
Agent task Many steps in a terminal, browser, desktop, app, game or robot.

No scores here yet

No lab, leaderboard or Epoch AI run has reported a score for WorldAuditBench yet.

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We read the headline results of 479 launch posts from 51 labs, and none of them list this benchmark.

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