Benchmark Almanac

InteractiveBench

Not in model cards

Multimodal models act as a wearable assistant that sees through a simulated person's eyes and guides that person through household tasks. State-based checks in a BEHAVIOR-1K home score the outcome.

120 multi-turn tasks in six categories, 20 each, built on the InteractiveWorld simulator. 12 frontier models in the first release. Claude Fable 5.1 reached at most 25% on long-horizon categories.

In the authors’ words

People have long dreamed of an assistant that is always there to guide them and remind what they forget, from new dishes to lost keys. Powered by multimodal large language models (MLLMs), egocentric AI assistants on wearable devices are bringing this dream within reach: they see what the user sees and give instructions for user's physical work when necessary. However, testing such assistance is challenging and usually requires real people. The expensive and rare real interaction data leaves a key question unanswered: Can today's MLLMs truly help people in physical world? To answer this question, we propose InteractiveWorld, the first verifiable environment for closed-loop interaction between human and AI assistant. Unlike existing robot-centric simulators, InteractiveWorld lets the assistant guide a human agent who observes the scene, understands instructions, and acts independently. It thus realistically simulates how AI assistant collaborates with human: the assistant instructs, the human acts, and the environment executes actions and updates what they see next. Building on it, we introduce InteractiveBench, the first dynamic benchmark for egocentric AI assistants, with 120 multi-turn tasks across six categories. In each task, the assistant guides the human in real time, and every instruction shapes the outcome, which is scored by verifiable, state-based rewards. Experiments with 12 frontier MLLMs show they are still far from reliable assistants. Even the strongest model, Claude Fable 5.1, achieves at most 20% and 25% on long-horizon Guidance and Planning tasks, respectively. Overall, our work offers a verifiable platform and a rigorous evaluation set, laying a solid foundation for research on interactive MLLM assistants that truly help people in the physical world.

Abstract of InteractiveWorld: A Verifiable Human-Centric Environment for Building Better Interactive MLLM Assistants (arXiv:2610.33966, CC0)
Made by Meta + Duke University Released Oct 2026 Simulated robots All tasks public
Level
Everyday Most adults, without training
Scored
Checked automatically A program checks the result against an answer key, unit tests or the expected final state.
Answers
Agent task Many steps in a terminal, browser, desktop, app, game or robot.

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